Hi!
I'm working on a scene and after baking/building all the lights i get pixelated shadows as seen in the screenshot.
I have to say that i get those bad shadows only from a spotlight that is on the other side of the window. Other shadows in my scene are crisp.
Lights and meshes are all static. Lightmap resolutions are mostly 512 so i don't think that is the problem. If i delete the spotlight, the pixelation automaticlly dissapears. Does anyone have an idea and can help me?
Thank you!
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