I've been testing out PhysX cloth for a project that uses 3ds Max and Unreal. I have Unreal 4.15, so the cloth system must be set up in 3ds Max and imported through a material. That's OK. I got that working.
My issue is the PhysX's collision hulls. They work on the general areas (arms, legs, chest, head), but will not cause a collision when attached to other joints. In my case, I'd like to have a hull at the character's pelvis. Putting a pelvis hull will have no affect on my cloth when it simulates.
Any suggestions?