Hi Polycount! For my final project this year I wanted to try a low poly style film in Unity and it was all going fine until today. I pulled the finalised model into Unity and applied the materials but this time the left eye is having some issues. It's a darker than the right despite having the same material and if I rotate the directional light away from the model, the eye geometry lights up...
However, the model in Maya looks fine...
And it's more obvious if I take off the emission...
Any help on how to fix this would be super appreciated. I'm still pretty new to Unity and I'm not even sure what's causing the problems...
Replies
Thanks Eric, but I had already deleted all my history before exporting to an FBX
Thanks, I didn't fully realise that the rigged mesh geometry was referenced in Maya so I went back to the original mesh and fixed it through that. Thanks for all the help Eric, I definitely think I've learnt my lesson today!
Thanks. I'm definitely learnt my lesson on freezing transforms and deleting history, especially after my lecturer talked to me about it. That wasn't the issue this time, but I will always bear it in mind. And yes, it was an issue with the normals and whilst I was toggling normals, because it was a referenced in model, it didn't make a difference, so I have to remember to go back into the original model and do this