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Mesh Lighting Issue (Solved)

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HarlequinWerewolf polycounter

Hi Polycount! For my final project this year I wanted to try a low poly style film in Unity and it was all going fine until today. I pulled the finalised model into Unity and applied the materials but this time the left eye is having some issues. It's a darker than the right despite having the same material and if I rotate the directional light away from the model, the eye geometry lights up...


However, the model in Maya looks fine...


And it's more obvious if I take off the emission...

Any help on how to fix this would be super appreciated. I'm still pretty new to Unity and I'm not even sure what's causing the problems...

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