Hi. This is my first post in here.
I've made the Black pearl last year (from the Pirates of the Carribean movie)
https://www.artstation.com/artwork/9VXvv(It's not a game ready asset)
So I've decided to improve my skills and I've started to work on another ship from a movie but this time it is supposed to be game-ready.
This is a model of a cannon which is supposed to be seen from a first-person perspective in UE4.
Low poly:
Faces - 13 591
Verts - 15 814
(numbers with hard edges on UV seams)
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High poly
~ 33 mil poly
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Now im moving to texturing in Substance painter (I did some tests and bakes looked OK)
I would love to hear some critique
especially for UVs
and if you see some potentional problems
I will be using one 4K texture and the texel density is around 11
Replies
I using a triplanar projection on the wood but it creates an ugly seem that I gonna have to fix