- What do you think game UI might look like in the near future?
- What do you think are some major developments in (game) UI design compared to ~5 years ago.
- Photoshop seems to be a common tool to create UI’s. Are there any other tools that are commonly used to create (game) UI’s?
- Have you noticed any major changes in the workflow of creating UI’s in the past ~5 years?
- How has the rise of mobile games influenced PC/console UI design?
Has VR had any major influences on UI design and if so how has it done this?
I noticed that it's relatively hard to find information about game UI design, so I'd also appreciate some extra sources that could be useful.
Thanks!
P.S. I'm not 100% sure this is the right forum to post this, as I'm pretty new to Polycount. So if it isn't I'm sorry.
Replies
http://wiki.polycount.com/wiki/User_Interface
I used to work doing UI but it was in Casino Games so a bit different. One of my colleagues I worked with now works in mobile games though so I have a little insight. For the 2nd question a lot of companies use the UI tools within the relevant game engine. I'd learn Unity UI as that is used a lot particularly for mobile games. Look into anchoring the UI so that it dynamically moves and changes size to suit different resolutions. There is info on this in the Unity documentation:
https://docs.unity3d.com/Manual/HOWTO-UIMultiResolution.html
I'm afraid I can't really answer any of the other questions. I'm not really sure that mobile games UI has influenced pc games UI as they are quite different. The UI for mobile games is designed specifically for the smaller resolution. I'd be interested to hear other people's opinions on this.