Hello everyone, I have an issue and I need help in it please, here is two screenshots, one from 3D coat and the other is from unity, why the material in unity isn't displayed as it is in 3D coat, why is that?
3D coat:
Unity:
Shader settings:
in the metallic, I inserted the mettalnes map with roughness map in the alpha channel exported from 3D coat.
Replies
• Light baking
• Reflection probes
• Light probes
I'm not sure about 3D Coat specifically, but a lot of real-time renderers use HDR images to light the scene as well.