I'm working on building my portfolio and expanding my know-how on stylized models and assets. I'm not well versed in this area of 3D modeling just yet but that's all the more reason to do this exercise!
I'm starting with this Book illustration that I can only trace back to this link :
[LINK]I'll be posting my progress, Feedback and critique is absolutely welcomed!!
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I'm still in the blocking phase and I haven't added in a few elements just yet. Butt once everything is in and mapped out correctly, I'll be backing up the edges and going into ZBrush.
I'd think about what parts you can reuse so you can only the work once. For instance, the hinges, possibly the keys, the hands, the pins/tacks/round attachment thingys. If you use the same parts up until near the end, it can save a lot of work I'd make the parts slightly different once almost done
Also, I'm a big advocate of always maintaining really clean topology throughout every step of the process as it always seems to pay off in the end. Most of the mesh seems fine for this stage, but the hands have a few broken loops that I can see.
Cheers and keep going!
As far as the hands topology, I have the hands made of of 4 objects grouped together. I figured that having the hand made up of separate parts would make it easier to add fine details such as dents on the edges and things like that.
I have the mesh smoothed here, but does the topology look okay for the individual parts?
I just pulled the images from google. I was particularly finding it hard to find reference for flat pieces of aged metal. Are there any sites that you know of that have a good library of metal reference? I'd love to know. Thank you!
So after fixing some geometry issues, I'm back in ZBrush with my model. I'm currently adding in the details for the book, such as dents and scratches. I've going over each asset at a time to apply textures appropriately. SO far the only Zbrush brushes I've used are the H Polish, Dam Standard, and Move. I didn't want to get carried away with fancy brushes in this early of the process.
Critique is welcome and appreciated!!!
I've added some detail to the skull and horns to start reflecting the concept more closely.
As well as minor details on the key ring and keys. There were some proportional errors I've corrected.
I've added details to the book itself, as well as the bind, and its buttons. There are definitely areas that I'm going to revisit on the book.
I'm in in the process of importing back into Maya!
Since the concept looks hand painted, you could polypaint the high poly in ZBrush and bake out that polypaint in xNormal.
(there's something you have to tick in xNormal to bake the poly-paint.)
I found some neat Brushes that help with polypainting http://www.workshophatemachine.com/2015/07/17/polypaint-brushes/
This is my first video game asset that I've finished to completion! Critique is still welcome and highly appreciated! Thank you all for your tips in advance!