[WIP] Prop Model: Spell Book

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I'm working on building my portfolio and expanding my know-how on stylized models and assets. I'm not well versed in this area of 3D modeling just yet but that's all the more reason to do this exercise! 

I'm starting with this Book illustration that I can only trace back to this link : [LINK]



I'll be posting my progress, Feedback and critique is absolutely welcomed!! 

Replies

  • Daustin_3D
    This is the progress I have so far.
    I'm still in the blocking phase and I haven't added in a few elements just yet. Butt once everything is in and mapped out correctly, I'll be backing up the edges and going into ZBrush.



  • aclund3
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    aclund3 polycounter lvl 3
    Cool project!

    I'd think about what parts you can reuse so you can only the work once. For instance, the hinges, possibly the keys, the hands, the pins/tacks/round attachment thingys. If you use the same parts up until near the end, it can save a lot of work :)  I'd make the parts slightly different once almost done :)

    Also, I'm a big advocate of always maintaining really clean topology throughout every step of the process as it always seems to pay off in the end. Most of the mesh seems fine for this stage, but the hands have a few broken loops that I can see.

    Cheers and keep going!


  • Daustin_3D
    aclund3 said:
    Cool project!

    I'd think about what parts you can reuse so you can only the work once. For instance, the hinges, possibly the keys, the hands, the pins/tacks/round attachment thingys. If you use the same parts up until near the end, it can save a lot of work :)  I'd make the parts slightly different once almost done :)

    Also, I'm a big advocate of always maintaining really clean topology throughout every step of the process as it always seems to pay off in the end. Most of the mesh seems fine for this stage, but the hands have a few broken loops that I can see.

    Cheers and keep going!


    Thank you for the advice! for faster workflow and more efficient work, I have been duplicating repeating objects such as the hinges and keys! I'm glad that you mentioned that.

    As far as the hands topology, I have the hands made of of 4 objects grouped together. I figured that having the hand made up of separate parts would make it easier to add fine details such as dents on the edges and things like that.

    I have the mesh smoothed here, but does the topology look okay for the individual parts?

  • Daustin_3D
    I'e gathered some reference for materials and sculpting. To make it easy to display the images for the purpose of this post, I put some of them together in photoshop. 

    I just pulled the images from google. I was particularly finding it hard to find reference for flat pieces of aged metal. Are there any sites that you know of that have a good library of metal reference? I'd love to know. Thank you!

  • Carabiner
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    Carabiner polycounter lvl 4
    Are you planning to keep the handpainted quality of the concept? If so, in addition to looking up references of specific objects, I'd also look up examples of 3D props that have that same style since that'll be important in your workflow too.
  • Daustin_3D
    @Carabiner That's a good point! I'll make sure to keep gathering stylized reference as well.
  • Daustin_3D
    After some reviewing I found that my proportions were a bit off, so I've updated my original Maya model to widen the book edges to make sure that the textures are proportionate.



  • Daustin_3D
    I forgot to include that I have been working from 2 reference images because the artist did a redraw of the illustration. I'm working to get a happy medium of the two.
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