I wanted to try hyper realistic skin textures on something but still have a stylised sculpt so I decided to go for this demon character I found on instagram. The concept is by
peter straubel.
here is where it's at right now (BPR render), did something different with the hair just cos i wanted to play around with new ideas..
Retopo done! would love to hear if i messed up in areas, really tried to get good edge loops which make sense for animation..
UV and substance up next!
Replies
Hair cards are not faster than physical hair geo at this time.
I'd argue for using clumped volumes of flowing hair geo, unless you're down to finesse out an Ornatrix solution, or fibermesh, etc.
@Optimus
@Wendy de Boer
Finally got back to redoing the hair as geo on this one, gonna polish it up tomorrow. I feel like it's a big improvement compared to the previous version but i would love to know what you think kept looking at lots of overwatch characters hair while i did this version but man those guys at blizzard are next level (I feel like they are able to keep it so much simpler yet still nail the look).
This looks really awesome! The only thing I can see is that the eyebrows and eye lashes is a bit "clean". The eyebrow kind of cuts through the paint/tattoo on her face. I'm just a beginner, but that was my first reaction.
But this is really nice work