Jonatan Nunes - Artstation Wild West Challenge - Game Character Art Progress

Isunoj
polycounter lvl 10
Hey guys!
I decided to do a thread for my work in the Artstation Wild west Challenge.
C&C are welcome.
LAST UPDATE:


I decided to do a thread for my work in the Artstation Wild west Challenge.
Artstation is an excellent platform for dissemination but I feel I do not yet have a strong culture of discussion and feedback as in the forums. That's why I decided to create a topic here in Polycount.
Although I am not so active in the discussions, I have been following the forum for long time and I know that the people here are very active.
Here is my Submission on Artstation.Although I am not so active in the discussions, I have been following the forum for long time and I know that the people here are very active.
C&C are welcome.
LAST UPDATE:
Gun 2
Hi guys, I finished the last high poly model. A Smith & Wesson revolver.


Replies
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Concept
It was very difficult to choose one among so many cool designs.
After thinking hard, my choice was for the wonderful design of Marco Hasmann, Gunslinger - "The Ex-Prostitute".
Please check your excellent submission: Marco Hasmann.
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Overview
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That's a pretty nice WIP. The biggest critique from me is that her arms could be raised at least to a 45 degree A-pose. Right now you'd have a hard time to retopology her armpits, let alone bake textures for them. Other than that, keep at it!
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Love the proportions om this figure. The details speak for themselves. The thighs seem to be a little thicker than what you normally see in relation to the arms, which adds loads of appeal to your interpretation of the concept.
Will keep an eye on this one.
Great work! -
FourtyNights said:That's a pretty nice WIP. The biggest critique from me is that her arms could be raised at least to a 45 degree A-pose. Right now you'd have a hard time to retopology her armpits, let alone bake textures for them. Other than that, keep at it!
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kanga said:Love the proportions om this figure. The details speak for themselves. The thighs seem to be a little thicker than what you normally see in relation to the arms, which adds loads of appeal to your interpretation of the concept.
Will keep an eye on this one.
Great work!
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Hello guys. I finished the high poly base of the gun. Now I go to the detailing phase, put some relief ornaments.
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Gun details
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Isunoj said:
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Hello @pixelpatron .This detail was made by projecting images. I did the mapping of the mesh in 3DS Max, I generated the UV template (For those who do not use Max, UV template is a kind of "print" of the space 0-1 of your map) to serve as a reference, I exported to Photoshop and I was adjusting image to try to fit the mapping. This part is a bit complicated, because it is difficult to get an image that fits perfectly, so I had to make many adjustments to the image, including painting some parts by hand. Done that last part, which is the most delayed, the rest is simple. Only export mesh to ZB and project with Noisemaker.I do not know if you understand, but if you have been confused, just let me know what I will be happy to demonstrate in more detail.