Hi everyone! I'd like to share some screenshots from a project I've been working on for the past few weeks.
A fully procedural open world landscape project built in Unreal Engine. Still a work in progress, comments / critiques are welcome!
It features:
-A 64km2 landscape
-Level streaming (Split in 64 levels, streaming seamlessly)
-Custom landscape master material
-9 Material layers
-Ground Tessellation
-Procedural ground textures
-Procedural grass and foliage placement
-Dynamic GIobal Illumination (LPV)
-3 Lighting Scenarios
Trees, rocks and fern models from Unreal's kite demo, everything else is my personal work.
More screenshots on my Artstation!:
https://www.artstation.com/artwork/DPw5R
Replies
Yeah a few other people mentioned the same thing. I need to review those procedural rules
I keep tweaking the lighting constantly, 100% dynamic with no build times and easy way to save and switch between different lighting scenarios makes it really addictive!
the style looks like something right out of the witcher 3
One suggestion for your darker, foggy lighting scenario.
It could use some thicker fog evolving from the ground, kind of like this:
Having saturation in your fog is totally acceptable, even in physically 'correct' scenes due to the fact that we usually do not have the systems to support light scatter from light sources in our volumetric fog. In this case I would suspect that is largely what you are attempting to emulate with a blue moon light from above. Instead of injecting all of that color you could desaturate the fog hue by about 50% or more, and instead use a much more blue ambient (shadow) color and a neutral directional light color (moon?) for your scene. Not only will this feel more 'correct' when you are in pockets of shadowed fog, but it will closer match movie 'correct' visuals which we usually perceive as the norm for night shots. The idea with most lighting work is to sell the visual interpretation of your subject at the very first glance, usually have about 3 seconds before a person determines if it feels right or wrong (without an idea of what it might be).
Good luck with the rest of the progress, aside from my thoughts on the fog I think your start is great (P.S. I would do a paintover, but I am writing this on a short break while at work lol)
https://i.imgur.com/VvPB6J8.jpg