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BeamNG is looking for a 3D Environment Artist

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Job Description

For the upcoming career mode of our game BeamNG.drive we are looking for a motivated and skilled Environment Artist to join our team in Bremen, Germany. 

You will get the chance to implement own ideas, work together with an international team of artists and developers, and, most importantly, actively contribute to the look of the finished game.

Responsibilities:

  • Producing high quality assets, both technically and artistically
  • Ensure performance and technical quality of 3D environment assets
  • Optimization of assets to fit technical requirements and specifications provided by all relevant departments
  • Setting up materials and shaders for in-house engine
  • Design assets in collaboration with 2D/Concept artists
  • Work together and communicate closely with art department and other team members

Skills & Requirements

Requirements:

  • Experience with digital content creation tools such as Photoshop 
  • Great understanding of next gen asset creation workflows
  • Experience with modeling and texturing ofenvironment assets: hard surface as well as some organic (sculpting)
  • Experience with creatingcomplex environments in a next generation, real time pipeline
  • Experience working within and implementing 3D work into a game engine
  • Very good skills in 3DS Max or Blender
  • High responsibility and self motivation to discover and solve problems alone and in a team 
  • Strong English skills (written and verbal): All communication will be in English

Bonus:

  • Experience in Substance Designer, Substance Painter, Zbrush, Photoshop xnormal,World Machine
  • Basic knowledge of physically based rendering (PBR)

Additional Information

  • Relocation assistance is offered

How to Apply

If you are passionate about what you are doing and want to experience the work in a team that does early-access the right way, then drop us an email with a motivation letter, your CV highlighting your previous work experience and your portfolio to

jobs@beamng.gmbh

For further information about our company and BeamNG.drive have a look at our website

http://www.beamng.gmbh/ 

About the Company

Since its establishment in 2013, BeamNG managed to become an international indie gaming studio with a diverse team of over 30 people. With our headquarter being located in Bremen, Germany, we additionally have experts working from many different parts of the world. The people working for BeamNG are our most valuable asset and to support them in their creative work is very important to us. Our team members are passionate about what they’re doing and together we are able to push the boundaries of what is possible in the simulation world.

At the moment our main focus is the development of BeamNG.drive, an immersive vehicle simulator offering near limitless possibilities to explore driving, stunting, crashing, and customizing vehicles. The soft-body physics engine at its core creates an authentic and visceral driving experience with the most realistic and violent car damage to appear in a game. 

To take the final step from Alpha to Beta we are looking for enthusiastic people to join our team in Bremen, Germany. 



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