Hi guys i am thinking about giving up on digital sculpture i can't get the work done i study anatomy i get it but still hard to make it right pls any advise for me btw i am at age 25 is it late for me ?
I haven't seen any work yet so hard to judge but 25 is still plenty young. I got into the industry at 29. You have a world of time my friend...keep cranking!
I don't think dreams have age limits , so its up to you If you cant get good results out of your studies change the way you study or even better the way you think about the things you study Game artist /digital sculptor is not a easy job, it take a lot of time, knowledge and dedications and if you gave up that easily its definitely not for you I strongly suggest to check both movies below before you made your final decision : https://www.ted.com/talks/steve_jobs_how_to_live_before_you_die https://www.imdb.com/title/tt0496201/
thanks guys for the comment yes i don't want to give i say it to my self everyday i even wrote on paper "don't give up" set it next to screen not joking but the result gets me frustrated
I think your only issue is that you are focusing on each muscle, curve, dent, part individually and not noticing how thy all fit together into an over-all rhythm, I have been trying to Gitgud at Z-Brush for years and still suck more at it than you, so I would recommend not giving up, you are actually close to being nice. the basic rule when it comes to sculpting is big forms first, than secondary forms, and than tritary, and than the details. you might also benefit from actually working on something other than human anatomy, try a tree or a rock faces in general, find out what works for you and than work backwards from that.
Been frustrated is natural part of the learning process , just turn it around and use it as motivation .Learning the basics this will boost your confidence and frustration will start fading away .Make yourself a study schedule and stick with it , change the way you study and subject you study from (books, images 3d model/3d scans ,medical data. casts, live model or yourself )Get a mentor or study buddy someone more experience .Start drawing even if its just tracing over images . Learn to see .Read this book : book : modeling a guide for teacher and students E. Lanteri
Dude, I'm 35 and just got into 3D Art a little over a year ago. 25 is nothing. If you love something, just do it. Like Nike.
Practice, practice, PRACTICE! This can be a frustrating path, but it is most definitely a highly rewarding path upon overcoming the challenges you will face. Don't let age be a factor.
Learning is hard, and if you're doing it right, it will often be frustrating. You are literally forming new pathways in your brain to retain/apply the knowledge. It is very difficult at first because there's a LOT of new information to take in, but if it's something you enjoy doing, then it will get more rewarding as you stick with it.
Also, this - same thing applies to zbrush as painting (I don't know who made the original, but it's helpful). When you look at your work and you can tell there are places to improve that is a good thing. It just means that for the time being your eyes are more skilled than your hands are able to produce. This is normal, just keep practicing and you'll get there. If you feel like you're hitting a wall and can't make any progress then try breaking down the thing you want to learn into smaller pieces and go again.
For your anatomy studies, focus on proportion first. Getting the basic shapes in the right places is the first step. You are jumping into muscles before the proportions look right and it shows...esp on the female. Once you get the overall shapes looking good, then start doing muscle groups.
why is that i get a lot of artist telling me that ?
Probably because the problem you seem to have (which is the same problem every beginning artist ever has had) has nothing to do with anatomical understanding whatsoever. Anybody can learn where the muscles are, right? You can teach a dog to pick things out of a pile. But what you are doing is skipping the most important steps and going straight to the details. It's easy to do because the underlying forms of the object are much more difficult to discern than the details.
So a human body isn't only a complex and subtle thing, it's also super familiar to us and so it's very easy to spot problems, even if we can't say for sure what the problem is. This is why starting with something more simple is a better way to train your artist eye. You can continue hammering away at the hard stuff of course, but understand it will lead to lots of frustration.
why is that i get a lot of artist telling me that ?
Probably because the problem you seem to have (which is the same problem every beginning artist ever has had) has nothing to do with anatomical understanding whatsoever. Anybody can learn where the muscles are, right? You can teach a dog to pick things out of a pile. But what you are doing is skipping the most important steps and going straight to the details. It's easy to do because the underlying forms of the object are much more difficult to discern than the details.
So a human body isn't only a complex and subtle thing, it's also super familiar to us and so it's very easy to spot problems, even if we can't say for sure what the problem is. This is why starting with something more simple is a better way to train your artist eye. You can continue hammering away at the hard stuff of course, but understand it will lead to lots of frustration.
i spend around 1 hour in blocking forms when i see it right i go to details and muscles so should i spend more in blocking and setup the forms ? yes sculpt it's new to me i start 7 month a ago but i have modeling background this my artsation https://www.artstation.com/aliheroah this first portrait it's takes me 2 weeks i use ref overlay i cheated it
why is that i get a lot of artist telling me that ?
Working on different subjects will train your observation and technique in ways that will feed back and improve your character art. Staying within a comfort zone can create a plateauing effect where you aren't sure what, or how, to improve.
Don't let frustration discourage you at this point. I bet if you look back on your first stuff you'll see you've improved. It's natural when you're still in the early phases of learning to get aggravated because you know what you want to produce but you can't make it happen the way you want. With time and practice you get to a point where that goes away. Until then you have to deal with frustration and keep coming back.
For your anatomy studies, focus on proportion first. Getting the basic shapes in the right places is the first step. You are jumping into muscles before the proportions look right and it shows...esp on the female. Once you get the overall shapes looking good, then start doing muscle groups.
so how much time should i work on proportion i work on this 1 hour and thin setup muscles
I'd recommend getting started studying on it, either with an actual class deepending on where you live or some guided self-learning with a book in hand (I'd personally recommend "Figure Drawing for All It's Worth" by Andrew Loomis). I am not certain of your access to certain materials in your end of Iraq.
Satoshi rightly mentions proportions as something you need to look into, but maybe to make it a little more long-term goal oriented, 'learning to get better at figure drawing/sculpting" will give you a large berth to move forward on. It will tackle not just proportions, but gesture, line of action, composition, etc.
why is that i get a lot of artist telling me that ?
Working on different subjects will train your observation and technique in ways that will feed back and improve your character art. Staying within a comfort zone can create a plateauing effect where you aren't sure what, or how, to improve.
Don't let frustration discourage you at this point. I bet if you look back on your first stuff you'll see you've improved. It's natural when you're still in the early phases of learning to get aggravated because you know what you want to produce but you can't make it happen the way you want. With time and practice you get to a point where that goes away. Until then you have to deal with frustration and keep coming back.
I'd recommend getting started studying on it, either with an actual class deepending on where you live or some guided self-learning with a book in hand (I'd personally recommend "Figure Drawing for All It's Worth" by Andrew Loomis). I am not certain of your access to certain materials in your end of Iraq.
Satoshi rightly mentions proportions as something you need to look into, but maybe to make it a little more long-term goal oriented, 'learning to get better at figure drawing/sculpting" will give you a large berth to move forward on. It will tackle not just proportions, but gesture, line of action, composition, etc.
so should i get better in drawing ? or just sketches to understand the proportion ? and sorry i know it's stupid question !
If you can do it in 3D, do it in 3D. If you can do it in 2D, do it in 2D. I'd argue that you should do it in 2D so you're more handicapable as an artist. And regarding volume of drawings, it'll be faster.
Right now, drawings roughly equals sketches in my previous posts. There's no real significant difference.
If you can do it in 3D, do it in 3D. If you can do it in 2D, do it in 2D. I'd argue that you should do it in 2D so you're more handicapable as an artist. And regarding volume of drawings, it'll be faster.
Right now, drawings roughly equals sketches in my previous posts. There's no real significant difference.
Hi, AliArto! I think that every artist on this forum already had
this problem. You don't need to be so hard on yourself because of your age or
your studies.
I’ve started at the age of 26 thinking just like you and here’s my
advice: art doesn't care if you want to learn fast. These studies take a lot
time until you feel some kind of evolution. Take a break, learn with your own
frustrations, go back to the beginning and fail more. In time you'll notice the
evolution in your work.
Keep posting it and ask for suggestions. Here's an awesome place
to do this. Don't give up, bro
why is that i get a lot of artist telling me that ?
Because you have to first find what is your strengths when it comes to forms, human anatomy has very specific forms and if you are not good with them you might end up being frustrated. BUT if you take the other route and do forms which you are comfortable with,you will learn faster and have a far less frustrating feedback loop, this helps a lot with building confidence. For example if you are good with rock faces then you can do some statues, mannequins or even stylized characters and once you are great with it, you can move into human anatomy with far more confidence.
Now obviously this is me telling you to find a comfort zone, and conventional logic tells people that real success is out side of the said "comfort box/zone" , but that does not apply to your case because you do not really have a comfort zone right now
Hi, AliArto! I think that every artist on this forum already had
this problem. You don't need to be so hard on yourself because of your age or
your studies.
I’ve started at the age of 26 thinking just like you and here’s my
advice: art doesn't care if you want to learn fast. These studies take a lot
time until you feel some kind of evolution. Take a break, learn with your own
frustrations, go back to the beginning and fail more. In time you'll notice the
evolution in your work.
Keep posting it and ask for suggestions. Here's an awesome place
to do this. Don't give up, bro
thanks a lot am new to this froum i was on fb posting and wait for feedback but there is not a lot good solid feedback
Skulls are a good start. The bird doesn't look like its a focused study; can't tell if you were being painstakingly specific about the bird's feather directions with those lines oyu make into the surface of the sculpt.
I would encourage you to push into bigger picture stuff, instead of focusing on specific parts of the body. Once again, just knowing one element perfectly doesn't mean it'll all fit together neatly. Anatomy can't solve bad overall forms, gesture, etc.
I'm speaking of this kind of "big picture:"
You could do something similar with rough sculpts.
so should i drawing figure and thin do it in 3d ? in zsphare without symmetry ? i did study the body anatomy and landmarks 3 things left for me lower leg and feet and hands so should i finish anatomy study and thin do figure drawing\sculpt ? or do it in the sametime sorry i am lost here am afraid if i study the wrong way and waste time btw i am bad at drawing so will this effect on my study for 3d sculpt
Doing a drawing and then doing it in 3D may not be necessary? Depends on what effort you put into the drawing.
You could also do the study purely in 3D, you'll just be dealing with different tools. As I've said before, if it's faster for you in 3D, then do it in 3D. But regarding figure drawing, it seems to be mostly taught in 2D for a reason: both to get you better at drawing and so you can pump out volumes of practice pieces faster than a 3D sculpture.
I'm specifically arguing you approach human anatomy via figure drawing so you get a better overalll sense of what makes the human figure work. The ideas of gesture, proportions, etc. speak to bigger picture ideas than about where the deltoid inserts into the bicep, or how fascia stretches across a chest as a limb contorts or stretches.
As the next baby step, I suggest gesture drawings/sculpts and/or learning what those are.
Doing a drawing and then doing it in 3D may not be necessary? Depends on what effort you put into the drawing.
You could also do the study purely in 3D, you'll just be dealing with different tools. As I've said before, if it's faster for you in 3D, then do it in 3D. But regarding figure drawing, it seems to be mostly taught in 2D for a reason: both to get you better at drawing and so you can pump out volumes of practice pieces faster than a 3D sculpture.
I'm specifically arguing you approach human anatomy via figure drawing so you get a better overalll sense of what makes the human figure work. The ideas of gesture, proportions, etc. speak to bigger picture ideas than about where the deltoid inserts into the bicep, or how fascia stretches across a chest as a limb contorts or stretches.
As the next baby step, I suggest gesture drawings/sculpts and/or learning what those are.
i'll try 3d but 2d it's faster for me am afraid if i did 2d and thin do it in 3d i must learn how the forms work together in 3d space idk i'll try it i was now taking Drawing Fundamentals course i just knew new thing like Negative Shapes and light and shadow measuring btw my freind recomend me "Scott-Eaton Digital Figure Sculpture Course" is it good course ? he using zbrush for figure sculpting if u know about it pls tell me what do u think about it
thank you Guys for the Help it's 2020 3 years after that i almost give up , i know still need more improvement for sure and i am working on it, thank you ,
Wow, great work @AliArto overcoming your dejection and pushing through. The photo above proves it. I look forward to seeing what you create next! Keep it up!
Replies
Would you mind posting images of the sculpture her so we can deteremine what you can do?
If you cant get good results out of your studies change the way you study or even better the way you think about the things you study
Game artist /digital sculptor is not a easy job, it take a lot of time, knowledge and dedications and if you gave up that easily its definitely not for you
I strongly suggest to check both movies below before you made your final decision :
https://www.ted.com/talks/steve_jobs_how_to_live_before_you_die
https://www.imdb.com/title/tt0496201/
and these some last month i did when i was study body anatomy i switch to focus on face
but the result gets me frustrated
the basic rule when it comes to sculpting is big forms first, than secondary forms, and than tritary, and than the details.
you might also benefit from actually working on something other than human anatomy, try a tree or a rock faces in general, find out what works for you and than work backwards from that.
book : modeling a guide for teacher and students E. Lanteri
Practice, practice, PRACTICE! This can be a frustrating path, but it is most definitely a highly rewarding path upon overcoming the challenges you will face. Don't let age be a factor.
To have the things you've never had, you must do the things you've never done.
Also, this - same thing applies to zbrush as painting (I don't know who made the original, but it's helpful). When you look at your work and you can tell there are places to improve that is a good thing. It just means that for the time being your eyes are more skilled than your hands are able to produce. This is normal, just keep practicing and you'll get there. If you feel like you're hitting a wall and can't make any progress then try breaking down the thing you want to learn into smaller pieces and go again.
Good luck!
Age is a state of mind my friend.
and about
why is that i get a lot of artist telling me that ?
thank guys for the comment this really helped me i needed this
thanks again
Probably because the problem you seem to have (which is the same problem every beginning artist ever has had) has nothing to do with anatomical understanding whatsoever. Anybody can learn where the muscles are, right? You can teach a dog to pick things out of a pile. But what you are doing is skipping the most important steps and going straight to the details. It's easy to do because the underlying forms of the object are much more difficult to discern than the details.
So a human body isn't only a complex and subtle thing, it's also super familiar to us and so it's very easy to spot problems, even if we can't say for sure what the problem is. This is why starting with something more simple is a better way to train your artist eye. You can continue hammering away at the hard stuff of course, but understand it will lead to lots of frustration.
Have you taken figure drawing classes before, or is that a resource that is immediately unavailable?
so should i spend more in blocking and setup the forms ?
yes sculpt it's new to me i start 7 month a ago but i have modeling background
this my artsation https://www.artstation.com/aliheroah this first portrait it's takes me 2 weeks i use ref overlay i cheated it
Don't let frustration discourage you at this point. I bet if you look back on your first stuff you'll see you've improved. It's natural when you're still in the early phases of learning to get aggravated because you know what you want to produce but you can't make it happen the way you want. With time and practice you get to a point where that goes away. Until then you have to deal with frustration and keep coming back.
Satoshi rightly mentions proportions as something you need to look into, but maybe to make it a little more long-term goal oriented, 'learning to get better at figure drawing/sculpting" will give you a large berth to move forward on. It will tackle not just proportions, but gesture, line of action, composition, etc.
Right now, drawings roughly equals sketches in my previous posts. There's no real significant difference.
Hi, AliArto! I think that every artist on this forum already had this problem. You don't need to be so hard on yourself because of your age or your studies.
I’ve started at the age of 26 thinking just like you and here’s my advice: art doesn't care if you want to learn fast. These studies take a lot time until you feel some kind of evolution. Take a break, learn with your own frustrations, go back to the beginning and fail more. In time you'll notice the evolution in your work.
Keep posting it and ask for suggestions. Here's an awesome place to do this. Don't give up, bro
Because you have to first find what is your strengths when it comes to forms, human anatomy has very specific forms and if you are not good with them you might end up being frustrated. BUT if you take the other route and do forms which you are comfortable with,you will learn faster and have a far less frustrating feedback loop, this helps a lot with building confidence. For example if you are good with rock faces then you can do some statues, mannequins or even stylized characters and once you are great with it, you can move into human anatomy with far more confidence.
Now obviously this is me telling you to find a comfort zone, and conventional logic tells people that real success is out side of the said "comfort box/zone" , but that does not apply to your case because you do not really have a comfort zone right now
thanks
I would encourage you to push into bigger picture stuff, instead of focusing on specific parts of the body. Once again, just knowing one element perfectly doesn't mean it'll all fit together neatly. Anatomy can't solve bad overall forms, gesture, etc.
I'm speaking of this kind of "big picture:"
You could do something similar with rough sculpts.
i did study the body anatomy and landmarks 3 things left for me lower leg and feet and hands so should i finish anatomy study and thin do figure drawing\sculpt ? or do it in the sametime sorry i am lost here am afraid if i study the wrong way and waste time
btw i am bad at drawing so will this effect on my study for 3d sculpt
You could also do the study purely in 3D, you'll just be dealing with different tools. As I've said before, if it's faster for you in 3D, then do it in 3D. But regarding figure drawing, it seems to be mostly taught in 2D for a reason: both to get you better at drawing and so you can pump out volumes of practice pieces faster than a 3D sculpture.
I'm specifically arguing you approach human anatomy via figure drawing so you get a better overalll sense of what makes the human figure work. The ideas of gesture, proportions, etc. speak to bigger picture ideas than about where the deltoid inserts into the bicep, or how fascia stretches across a chest as a limb contorts or stretches.
As the next baby step, I suggest gesture drawings/sculpts and/or learning what those are.
idk i'll try it
i was now taking Drawing Fundamentals course i just knew new thing like Negative Shapes and light and shadow measuring
btw my freind recomend me "Scott-Eaton Digital Figure Sculpture Course" is it good course ? he using zbrush for figure sculpting if u know about it pls tell me what do u think about it
i am working on this base mesh using the rock refe is it good ? and is looks close to the rock ?
c&c about the head anatomy i know it's not looks like the rock it's too soon to study likeness
so it's head study not likeness i tried to get close i can to the refe C&C
Brian "Panda" Choi
https://www.artstation.com/artwork/VgaeON
Keep going!