Hi folks!
I love 3d models that use hand painted textures. So I decided to focus in this style and study a lot.
Till now I didn't had a human model in my portfolio, so I started with a bust of a character that is so strong and determined like I wish I could be someday in my life.
I put a lot of efford in this piece, so I hope you like it
Tks a lot
Replies
im curious about your workflow. did u use high poly to low poly bake for ambient or just handpainted all along?
ty for inspiration
Keep up the good work !
I painted the textures on a model without any map. Was a challege to myself huahuauha
This is the blockout on Zbrush :
I must learn hand painting process
Without the blockout would be difficult to do the retopology in Maya. On Zbrush is much easy to find the shapes
Love the detail put into the fur and hair, as well as how well you got the skin texture.
Kudos!
great job
can actually imagine it in a mobile version of the game