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Lightmap Optimization Question

Teaspoon
polycounter lvl 2
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Teaspoon polycounter lvl 2
Hi,
I have been trying to create a lightmap for a VR environment but there are certain roadblocks that I couldn't search and find answers for. 
I'm baking lightmaps, using Unity's Enlighten and lightmap UV tools. After the bake, resulting map doesn't utilize the whole UV space that I have specified. As you can see in the attached image, all clusters populate near (0,0). What settings can I use to reduce or eliminate this waste?

Resulting Lightmap:
Mapping Settings:


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