Hi,
I have been trying to create a lightmap for a VR environment but there are certain roadblocks that I couldn't search and find answers for.
I'm baking lightmaps, using Unity's Enlighten and lightmap UV tools. After the bake, resulting map doesn't utilize the whole UV space that I have specified. As you can see in the attached image, all clusters populate near (0,0). What settings can I use to reduce or eliminate this waste?
Resulting Lightmap:
![Image: https://us.v-cdn.net/5021068/uploads/editor/db/zphy05k6rzmu.png](https://us.v-cdn.net/5021068/uploads/editor/db/zphy05k6rzmu.png)
Mapping Settings:
![Image: https://us.v-cdn.net/5021068/uploads/editor/wy/33wj63lc7s1t.png](https://us.v-cdn.net/5021068/uploads/editor/wy/33wj63lc7s1t.png)
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