First post here on polycount, I usually post on another forum but there are not as many users there and I would love to have more feedback & critiques.
Regarding just posting methodologies, it helps a lot for speedy thread viewing if you post your project images in the thread as well. It's best to assume even Polycounters are lazy web surfers.
Do you have a slight body-oils pass on the grip area and other locations where fingers may lay?
Thanks for the heads up, I uploaded some of the images as suggested!
I did add some oil to the grip area and on the suppressor where the fingers could possibly be. I basically just lowered the Roughness value to get those parts to look more glossy. I made it quite subtle though. Should I have done it a different way?
That was very useful indeed, TBH I didn't notice the transitions I'll have to pay closer attention to those kinds of details. As for the edge damage, I added a generator with a subtract to make it less uniform. I guess I didn't crank the values high enough.
Replies
Do you have a slight body-oils pass on the grip area and other locations where fingers may lay?
I did add some oil to the grip area and on the suppressor where the fingers could possibly be. I basically just lowered the Roughness value to get those parts to look more glossy. I made it quite subtle though. Should I have done it a different way?
It can be kind of visible on this render:
here are some critical observations you may find useful
As for the edge damage, I added a generator with a subtract to make it less uniform. I guess I didn't crank the values high enough.
Thanks!