This project was designed to develop my skills in asset creation for games. I improved my game art pipeline and learned many techniques during this project with my mentor Dennis Porter https://www.artstation.com/dennisporter3d
Nice. By any chance, did you use a CAD program to make the high poly? And how did you tackle the weld seams?
If I were to suggest any changes, I would say that the blue paint looks a bit too shiny. I think some dust or grime in between the ribbing would look good.
Nice. By any chance, did you use a CAD program to make the high poly? And how did you tackle the weld seams?
If I were to suggest any changes, I would say that the blue paint looks a bit too shiny. I think some dust or grime in between the ribbing would look good.
I used Maya for the modeling and then took the asset into ZBrush where most of the high poly sculpt details took place.
Replies
If I were to suggest any changes, I would say that the blue paint looks a bit too shiny. I think some dust or grime in between the ribbing would look good.
Here are a couple of reference I used for the modeling and base coat for the textures.