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CTI Centrifugal Pump

polycounter lvl 3
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BrandenJoven polycounter lvl 3
This project was designed to develop my skills in asset creation for games. I improved my game art pipeline and learned many techniques during this project with my mentor Dennis Porter https://www.artstation.com/dennisporter3d

Any feedback or critiques is more than welcomed!

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  • Temppe
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    Temppe polycounter lvl 12
    Nice. By any chance, did you use a CAD program to make the high poly? And how did you tackle the weld seams?

    If I were to suggest any changes, I would say that the blue paint looks a bit too shiny. I think some dust or grime in between the ribbing would look good.
  • BrandenJoven
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    BrandenJoven polycounter lvl 3
    Temppe said:
    Nice. By any chance, did you use a CAD program to make the high poly? And how did you tackle the weld seams?

    If I were to suggest any changes, I would say that the blue paint looks a bit too shiny. I think some dust or grime in between the ribbing would look good.
    I used Maya for the modeling and then took the asset into ZBrush where most of the high poly sculpt details took place. 
  • BrandenJoven
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    BrandenJoven polycounter lvl 3

    Here are a couple of reference I used for the modeling and base coat for the textures.
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