ı am trying to make some height bumps patterns on my object. I create a empty layer. choose an alpha. Disable all other maps but height and normal. everything works fine at first but af
ter putting a few patterns sometime SP creates some stupid black areas on texture randomly.
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I'm guessing if you disable the normal channel the black spot will be gone?
*Also note that on my previous post I mentioned that it only affect tri planar projection, but it seems like sometime even uv projection give the same error even though the chances are pretty small..