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[SP] Tri-Planar Black Normal Projection

interpolator
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Revel interpolator
Guys, has anyone noticed a problem where Painter give a black normal when you set the projection to be Tri-Planar instead UV? It seems that it's connected to the amount of tiling, example you set tiling 1, it give a black on some UV island, change to 1.01, it give the black to another UV island, change the texture size from 2k to 4k, it give another UV island a black (this even happen sometimes when there is no black on 2k map but as soon as you change to 4k the black appear). As an example of my recent asset as you can see each of those 0.01 UV scale changes give a weird random black spot on my normal, but in this case 2.02 didn't give any black spot.

Is this a known issue? Though I noticed this issue quite long already. It's really annoying when you work on 2k and all looks fine only to find out that the final 4k export didn't pass QA stage because black spots decided to randomly appear on the map.




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