Zbrush workflow

polycounter lvl 5
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Elie polycounter lvl 5
Hey I'm kinda lost with my Zbrush workflow : I sculpted an object, then I duplicated the subtool for back up, clicked on Dynamesh, then on Zremesher. What I have now is what it seems a cleaner poly object. But will I be able to UV-map this on Maya, then apply a displace map based on my first sculpted subtool ? As their UV-map will never be the same, I suppose ?


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