Hey guys,
I'm trying to follow this reference:
And I'm trying to think of the best way to create the red lined holes in my geometry. If it was to be a single plane, then I could easily create them as an alpha in the texture but I want the holes to appear with depth.
This is what I've got so far:
I would very much like any info or tips if anyone knows how to do this with as little extra geometry as possible. It may just be the case that this is the most efficient method but I would hope not
Replies
It results in more triangles overall but they aren't long and thin (which is wasteful in terms of rendering effort)
The way you did it is the way I'd do it, but at the end, after you've built everything else on the model, you can take all those long running edges and weld them off to the corners to get rid of extra geo. Basically any vertex that isn't holding shape can get tucked away into one that is.
I ended up with this, which I feel is much cleaner and easier to work with. Plus it's about 900 triangles less than the original one.