I just recently started working with the Substance Automation Toolkit, and found it to be quite intriguing. Just from some small automated scripts, we've saved a good portion of iteration time in our own project. I thought it would be fun to slap a small GUI on the scripts and make it (relatively) easy to use. It's completely free, and also very much in its early stages.
More than anything, if it seems like something you would use, I'd love to hear suggestions on which direction to take this tool. Or just generally which problems you face in a production where this might fit in.
Get it here:
https://github.com/martindur/substance_bake_tool
Replies
WRT new tools.
You can create and populate an sbs file using the API so why not output one that's ready to open and start texturing?
Its nice to see this stuff getting used - thered be a lot more of it happening if they dropped the price for commercial users to something that doesn't make houdini look cheap
So you're thinking an sbs with loaded bakes and meshes? That makes good sense.
I'd say the Indie licenses are quite attractive compared to a lot of other packages, no?
designer and painter are great value and the toolkit being free for indies is great.