Hey everyone! I'm Dylan, i'm a character artist in Australia. I've been on polycount for years but never posted much. Finally starting a sketchbook thread to share what I work on to polycount. Always happy for feedback!
Here's a character I did as part of Mold3d's Character Creation for Games class with
J. HillI chose a concept by
Alexis Rives and modelled, textured and rendered it over about 8 weeks.
You can see more renders, marmoset viewer and breakdowns on
Artstation.
Replies
The concept was done by Hans Krill as part of the first stage of the challenge. I chose his concept because it had a fantastic silhouette and an interesting blend of cute and monstrous features. I kind of regret not picking something that really tested my anatomy skills, but I liked the design too much to pass it up.
See more renders, breakdowns, turntables, and the marmoset viewer on my Artstation page!
Spent last night integrating the pants with the rope and buttons, not quite sure about the buttons right now, i'll work on it a little bit more today. The hands too I've neglected since the blockout stage
I initially started this character during the Global Game Jam long weekend, I didn't make a game but I wanted to try and challenge myself to take a character through the whole pipeline in just a couple of days. Was pretty dramatic change of pace considering my characters usually take a couple of months to finish.
I did spend another week or so after I'd finished the Beneath the Waves challenge to polish him, that's where I re-sculpted and re-textured some elements, then also rigged him and created the simple environment for him.
I've got a marmoset view and some breakdowns on my Artstation post.
The original concept was done by a friend of mine, Alcopopstar, check them out!
I'm back, I've been pretty quiet lately as I was sinking all of my time into an Art Test for Blowfish Studios in Sydney. They tasked me with creating a low poly character with a 2000 tri limit, and a 256x256 texture, they also wanted me to texture a pre-modlled environment asset, which i'll post after this. The character they gave me was Ciri, from The Witcher games.
Low poly is something I'm really unfamiliar with, but It was fun to do something cute and simple
Unfortunately they went with someone else for the position, but it was still a great learning experience.
I've posted it to Artstation as well if anyone wants to check it out there
https://www.artstation.com/artwork/yLkA5
model
I've been teaching myself the Unreal Engine lately so maybe I'll use it as an excuse to try building a small environment in UE4, but for now I'll just put it here.