I recently finished(kind of) one of my character, but I always felt bad especially about the hair. It was done too quickly without proper plan and knowledge. So rather than start a new project, I decided to work on it again, and I think it would be a nice learning process about hair. This time I created a quick sculpt in Zbrush to use it as a guide for the shape and hair flow. Hopefully I will get it right this time. I'll keep update my process whenever possible.


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I'm currently studying hair cards as well, I'm following Adam Skutt's general workflow. What about you? Perhaps we can share our best practices (:
Here is my work in progress so far, still fiddling around with "what should my collection of hair cards look like to nail the look". Lots of experimenting left!
I was shown this wonderful scripter named sizovalex, he has two scripts. One for grabbing and controlling hair cards and the other is for generating geo from splines (you get lots of control with this script!). These two wonderful scripts have helped make card creation much less awful.
-Gumroad for script downloads
-Youtube tutorial for Tuber (see comments for porting to maya 2016+)
And shout out to @erroldynamic for telling me about sizovalex (:
Almost toward the end, I think it got better than the last one
Finished and uploaded it
Could you provide some info on your hair textures/best practices? How did you plan out how the hair texture sets should look?
I'm looking for feedback on my female hair groom. I've come to a barrier that I cant seem to hop over, I'm having lots of trouble on the look dev and figuring out the best practice to nail down the reference. If you guys have some time, I'd appreciate it if you could take a look at my breakdown post here
Cheers