Project BriefA mashup of old school Zelda dungeon crawling, mixed with the frantic pace of Over Cooked, where up to 4 people work together to traverse through small dungeons, solving puzzles and defeating monsters.
Gameplay VideoCheck it out hereWhat I Need- Must be comfortable in UE4
- You must be fairly well versed in implementing gameplay mechanics & logic, either through blueprints or through C++
- Knowledge of AI scripting/behavior, able to implement AI
- Level loading, menus, tracking progression/unlocks, etc
Here's just a sample of some assets already built for the gameDevelopment Timeline
When it's done.
CompensationThis will be a rev-share project, where you will own a proportion of the sales once the project is complete, based on your contribution throughout the project. Specific details will be discussed once you are on board this project.
Other NotesI am trying to keep the number of people working on this project to a minimum, as I find that working with too many people creates problems for smaller projects.
You may be required to undergo a conflict of interest evaluation since I am currently employed under Activision Blizzard.
To ApplySend me a direct message here. Please send a link to a resume or previous work experience. Serious inquiries only. While this is work done for free (until release), I am only looking for people who can dedicate time to the project, I don't want to waste your time as much as I don't want my time wasted.
If you have any questions about the project or what the responsibilities are in detail, please do not hesitate to reach out to me.
Replies