So I finally finished this up! I ended up getting slammed at work and picked up freelance work so this took far longer that I thought. Since my last post I made hi polys for everything and did all my baking/texture work in substance painter. I got everything into unreal and had some decent renders done. But realized I wanted a marmoset render so I just finished everything up in there instead. It was my first time using substance painter so I learned a lot!
@Vincent074 Turned out really nice. Wish there was a bit more light on the stone parts so I can see the nice details you got in from the sculpt and so the emission parts aren't quite as distracting. Still good stuff regardless!
So, took me a while but here is my scene - the back of the house
could still use some more love regarding additional details but for now
I´ll let it be and move on to another project.
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Maybe my claims are a bit to high. Well here is the baked "lp". Rendered in Substance Painter.
One note, i sculpted every brick unique and retopo it by hand. I will never do this again!
Have a nice Day.
not really the handpainted look, but for me is was more about getting back into zbrush
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@Vincent074 Turned out really nice. Wish there was a bit more light on the stone parts so I can see the nice details you got in from the sculpt and so the emission parts aren't quite as distracting. Still good stuff regardless!
Critique or tipps are welcome.
Have a nice day. :-)
P.S.: @Ashervisalis Love it. Looks pretty complete and well done!
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Low Poly Rendered in UE4.
GIF showing off various little animated parts.