I want to
simulate a V-bit milling image. Recessed polygons
from outside to inside with a constant angle. The depression depends on the width of the polygon.
I can project the vectors onto a surface with
ProBoolean and assign them a Matrial ID. I've
tried it with the "Extrude Surface" modifier. I can only apply this to smaller polygons.
If so you can take the image and in photoshop cut out the recess from your layer and use a stroke effect set to gradient / shape burst to make a gradient from outer edges to the centre.
In substance designer a distance node will do the same
That will give you a texture you can use for displacement on a flat, highly tesellated plane - or you can simply use it as a bump map
I want to give the groove a different material ID than the flat layer. But for that I have to divide the whole area extremely, and my computer torments accordingly. But thank you for the answer
Replies
If so you can take the image and in photoshop cut out the recess from your layer and use a stroke effect set to gradient / shape burst to make a gradient from outer edges to the centre.
In substance designer a distance node will do the same
That will give you a texture you can use for displacement on a flat, highly tesellated plane - or you can simply use it as a bump map
But thank you for the answer