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3ds max modelling problem

ludwig110
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I want to simulate a V-bit milling image. Recessed polygons from outside to inside with a constant angle. The depression depends on the width of the polygon.
I can project the vectors onto a surface with ProBoolean and assign them a Matrial ID. I've tried it with the "Extrude Surface" modifier. I can only apply this to smaller polygons.


Can someone give me a hint how I can model that?

Thank you in advance
ludwig110

Replies

  • poopipe
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    poopipe grand marshal polycounter
    You want a V profile to the cut?

    If so you can take the image and in photoshop cut out the recess from your layer and use a stroke effect set to gradient / shape burst  to make a gradient from outer edges to the centre.

    In substance designer a distance node will do the same

    That will give you a texture you can use for displacement on a flat, highly tesellated plane - or you can simply use it as a bump map
  • ludwig110
    I want to give the groove a different material ID than the flat layer. But for that I have to divide the whole area extremely, and my computer torments accordingly.
    But thank you for the answer

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