Hi Everyone!
I am very excited to be participating in this contest, as it is my first time
in any contest!
So for that past few days I have been brainstorming about possible themes or ideas that I could use and since the Chinese New Year is just about here I decided to make that my theme! I started creating a Reference Sheet for me to use. I know I want to include fireworks as well as somehow incorporating a dog, since 2018 is the year of the dog.
I have also gone ahead and created a simple low res model for the minion den,
Please let me know what you think and if you have any suggestions, All critiques are welcome!
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Also can anyone let me know what the best way to get high resolution shots is.
Small update from today, didn't have too much time to work on it but I managed to nearly finish up the trees and work on the ground plane a bit as well. Just hoping I will have time to finish!
Also, your trees look very good. I had to look very hard to be able to discern them from native Summoner's rift trees.
What I think you could do is update your rocks a little If time allows. If not, I'm sure, your next hand-painted piece will be much better.
1. Edges
Right now your edges are very sharp and contrasted. Especially on the bottom large rock. This creates a comic-like look. Which is fine when it's required, but summoner's rift is much more subtle and painterly in it's style. What could help is breaking down the texture on your model to larger planes and filling them with different values and shades of color to create a simple, very basic shape. Kind of like here. This could help establish basic 3D feeling without relying on sharp lines.
2. Colors
Don't be afraid to splash a little color into your work. You're already doing that (very good!) but you could still do more. There are no absolutely black and white colors in nature and every shade could be exaggerated to something brighter and more lively. Especially in a fantasy setting like League of Legends.
3. Overall contrast and Details
If you take a closer look at the rift screenshots you'll notice that most of the prominent details are concentrated at the lighter areas and focal points. This is due to the fact we subconsciously seek out focal points (light on overall dark, dark on overall light, points of high contrast etc.).
So to create a pleasing experience for the viewer, we need to concentrate most of the details in highest contrast at the most lit points, gradually reducing contrast and amount of details as we go further from them. This allows creating areas of rest and areas of interest. If everything is plain, the image is usually boring. If everything is detail-filled and noisy, eyes get tired of the image really fast.
Also try not to make your details too repetitive. If you decided to use a crack in the stone, consider using something else in the adjacent area. Too many similar details can create a feeling of rhythm and draw unnecessary attention to a particular place or even look unnatural.
With this all said, i did a little overpaint of a part of your work, where i tried to implement all I've listed here.
This is just a fast example of a rock. In your work the absolute focal point is the waterfall. So you could add some minor highlights or details to help it grab more attention. It's looking a little shy now.
Good luck!
I hope this slight update helped!