Hey Guys, same modell, same cage, same HP.
Approach one FBX 2013 (tested with 2013-2016, same problem)
Binary, Triangulated, Turbosmooth are on
Tangents and normals also
edge orientation check.
Smoothng groups checked.
2K maps on both tests.
Same settings on both in SP 2017.
And you can see the problems.
Yes UV islands are set.
Hard edges at every uv island.
FBX
OBJ
Replies
Could try reimporting the FBX file itself into your project and see if anything noticeable is different.
Good luck!
Also the scale thing above is a good shout
max snapshot? No Idea what that is tbh!
looks like i have to experiment and see what the issue could be!
Thanks for the answers!
(Btw ive reset the xform on HP and lp, reset the normals to)
snapshot in max (tools menu I think) copies the mesh in its current state to another object.
For fbx export I usually snapshot to mesh for a couple of reasons..
1: it collapses all modifiers (including worldspace/ spacewarps etc.)
2: it reinitialises the mesh which leads to far fewer surprises with hidden edge direction/unwanted triangulation /weird normals etc. In the target application (especially maya)