Today update, guys. I'm not happy with arms texture yet, and probably I'll work on it again, C&C are very welcome =}. But anyway the next step is start the Axe.
It looks really nice! Just a small thing, but the saturation on some elements could be higher, compare him to Yasou in the image you posted, yasou has way more color on larger chunks of areas. Personally the biggest offender are the grey areas and the cap, if you could bring in some more saturation there it maybe could make it pop a bit more. But great job so far, he is looking ace!
Yeh, Nuclear Angel, o agreed with you, i tried to let the cap more satured without lost the color pallet. Thank you for your feedback, mate =}} And today update! I finished the Axe. Have some screenshots and UV layouts, I was just forgetting to show them :^D
So, this is the UV layout:
Texture map:
2048x2048
And some in game tests:
Maybe I do not have time to wotk on other variation Darius head. I'll try to do a project bake, If the projection succeeds I'ill continue with it. So, the next step is posing. See you soon, guys C:
Thank you mr. @myen! So guys, I brought here what i think be the last update. Was a pleasure to enjoy this contest and see all this beautiful arts. With all my heart, thank you for your appreciation and your kind words. Finishing is the hardest think after start a project, and that kinda of challenge is what made us great people. I learned about a lot, like a LOT of things. So thank you all A&End:
Hey Yara, great job! If you have a bit of time left (if you did not already submit your entry) it would be nice to add fake shadows under Darius in the composite shots, and also have a fancier presentation, like with wood planks borders or even just saw/trees silhouettes borders, it would really add to the presentation. Great job on the character anyway, he looks really good!
Yeh, GravityBwlast, thank you! I really was very careless not putting the shadows, I thought that would not cause so much strangeness haha, but thank you, I did, unfortunately I do not have much more time to work on a more polished layout But thank you, anyway. It was a honor to join you in the livestreams! haha
Love the finished outcome Yara!! And your topology and zbrush models are also great! I especially like this because Darius needs more skins Congrats!!!
Replies
And thank you mr. JunkieKong!
Today update, guys. I'm not happy with arms texture yet, and probably I'll work on it again, C&C are very welcome =}. But anyway the next step is start the Axe.
And today update! I finished the Axe. Have some screenshots and UV layouts, I was just forgetting to show them :^D
So, this is the UV layout:
Texture map:
2048x2048
And some in game tests:
Maybe I do not have time to wotk on other variation Darius head. I'll try to do a project bake, If the projection succeeds I'ill continue with it.
So, the next step is posing. See you soon, guys C:
So guys, I brought here what i think be the last update. Was a pleasure to enjoy this contest and see all this beautiful arts. With all my heart, thank you for your appreciation and your kind words. Finishing is the hardest think after start a project, and that kinda of challenge is what made us great people. I learned about a lot, like a LOT of things. So thank you all
A&End:
If you have a bit of time left (if you did not already submit your entry) it would be nice to add fake shadows under Darius in the composite shots, and also have a fancier presentation, like with wood planks borders or even just saw/trees silhouettes borders, it would really add to the presentation.
Great job on the character anyway, he looks really good!
But thank you, anyway. It was a honor to join you in the livestreams! haha
Hey, guys, I uploaded Darius on sketchfab, and download is enable. o/
I think the arm hair is a nice subtle detail too.
The care given to the clothes is remarkable
The colors are very nice and his face translates the hardness of his job!
Thanks a lot mate blackdust!