Hello, first post in here
i have made this substance in Designer, that basicly just converts a normal map into a grey height map, by feeding into a curvature smooth and curvature node and then merging them, very simple. My question is if its possible to somehow export it into substance painter, so that it just graps the baked normal map, and runs it through same process?
Right now i take each normal map and puts into the designer graph, and export it as a bitmap, and then import it into Painter, which is a bit annoying.
Hope someone can help!
Replies
https://support.allegorithmic.com/documentation/display/SPDOC/Channel+specific+filter