Hi everybody!
Well after a lot of time without posting on polycount I've decided to start publishing my work to get feedback
To get in touch again with the comunity I've choose to get in experiment with substance designer, So here is the material that I think is up to show hahaha.
So please I would appreciate any feedback that you can give me to learn about designer. Please feel free to post and download the .sbs to see my the graph.
I have to thank
Kurt Kupser by his breakdown 
I wanted to achieve a varnished old look with edge wear and dirt. Playing with roughness I introduced some scratches and pits but I think that roughness is my weakness actually.
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Replies
These kind of floors are sanded down pretty smoothly, so I think you should reduce the normal intensity of the grain. I believe the grain should be noticed primarily through the colour. I'd also reduce the edge damage at the end of each plank. You did a good job with the colour and I think the roughness is spot on