Hello guys,
I´ve tried to model a few models in 3dsMax for AAA game, with low/high poly workflow. But I never really managed to get used to the 3ds navigation style, even with workarounds (found also here on polycount).
So I thought, maybe give Blender a try, since it´s free and the Viewport navigation is as in Maya etc...
I was used to have a low poly to high poly workflow in 3ds, is it recommented to do so in Blender as well, or better the other way around?
And finally, does somebody have a nice tip for AAA props for games in Blender, which covers the low poly / high poly workflow?
Would be awesome to get some feedback!
cheers
Peter
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