Very nice character! Im impressed with your texturing in zbrush. Looks great already! Love the attention to the detail on his accessories. Btw, you can easily render turntables in zbrush, its under "movie" tab. Might make your life easier. Anyway, looking forward for the final version!
Very nice character! Im impressed with your texturing in zbrush. Looks great already! Love the attention to the detail on his accessories. Btw, you can easily render turntables in zbrush, its under "movie" tab. Might make your life easier. Anyway, looking forward for the final version!
Thanks PitelinM, very pleased to hear that. I use GifCam for quick gifs rather than turntable, gifs play automatically and that's why. I hope to deliver final version soon. Cheers!
This is a propeller we made to go with power core. Rhangga modelled the high poly, https://www.artstation.com/fractalife and I optimised it, Uvd and textured this prop
It's look good.I really love variation of the colors! The only thing which bothers me is big hole near the cockpit.On the third photo from the bottom it's look like glitch.I think the main problem with it, is that it just hole with out any details. It was more cooler if it had more variety of bent metal on the edges and beams of the plane carcass .
It's look good.I really love variation of the colors! The only thing which bothers me is big hole near the cockpit.On the third photo from the bottom it's look like glitch.I think the main problem with it, is that it just hole with out any details. It was more cooler if it had more variety of bent metal on the edges and beams of the plane carcass .
Thanks Japjap for your valuable feedback, I agree with that, I'm not entirely happy with it, I might revisit it, but due to short time, and since I retoped it and it sits in the game already, what I did was just adding the rim around the hole, did not plan to do the rig inside yet.. as I had some other plans for it, but that's a very good point!
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The Shogunate
Quick Sculpt in Zbrush inspired by the Feudal Japan Artstation challenge, based on the concept of Andrew Mironov;
... now back to Project Yuna work!!
https://imgur.com/Kb2mrb9
Rhangga modelled the high poly,
https://www.artstation.com/fractalife
and I optimised it, Uvd and textured this prop
and Toolbag:
high poly with polypaint for the Junk Town
Blocking out and designing level of Lana's apartment https://imgur.com/nlgwnf3