Here are some WIP shots of the forest composition I've made overnight for the Rabbit in UE4 with scans from the open world
and set up almost ready, just few more lighting tweaks, some particles and finish texturing set up and I'll have the final concept (pitch art) for the White Rabbit, I'd like to play that game, but have no team.. https://imgur.com/nJZUDSC
This is Lana, a quick sketch of a character for a game I'm working on..
..and, a quick sketch for 3D version, I was aiming for something highly stylized, something between Coraline and Gorillaz, I would appreciate feedback very much! Thanks!
The space ship is dope although there is a massive bunch of detail beneath with the wires that seem kind of hidden away. Would it be worth making the docking station a bit taller to bring the ship up off the ground to allow some more space to see all the nice wires / engine?
The space ship is dope although there is a massive bunch of detail beneath with the wires that seem kind of hidden away. Would it be worth making the docking station a bit taller to bring the ship up off the ground to allow some more space to see all the nice wires / engine?
Hey, I dont think the cables would add much to the design as it is already, they are there to support the machine, the good thing is it could be detached from the stand and be flying, but I dont think that will be it's purpose anyway, at least not in the game, thanks though
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Making the envelope
Texturing envelope
and baking maps:
Above Substance Painter ^
Below Keyshot capture with cleaned maps
preview of the final composition
texturing in progress ...
and set up almost ready, just few more lighting tweaks, some particles and finish texturing set up and I'll have the final concept (pitch art) for the White Rabbit, I'd like to play that game, but have no team..
https://imgur.com/nJZUDSC
This is Lana, a quick sketch of a character for a game I'm working on..
..and, a quick sketch for 3D version,
I was aiming for something highly stylized, something between Coraline and Gorillaz,
I would appreciate feedback very much! Thanks!
and a bit of color adjustment for the final look
and a retopo mesh with just smoothing groups, no normal maps:
and the texture work in progress:
topology:
and shot from UE4
Another character for our game
She is the wicked one and her role is to split Lana and Yumi (above) ^^
Design by Ed Ngai
35K tris
Wild West challenge entry, and a NPC character for my game as agreed with concept artist.
my link:
https://www.artstation.com/contests/wild-west/challenges/43/submissions/29758
concept link:
https://www.artstation.com/contests/wild-west/challenges/45/submissions/26495?sorting=following
here is the marmoset viewer
https://www.artstation.com/contests/wild-west/challenges/43/submissions/29758?sorting=latest
concept art: Luciano Cruzado
The very early preview of the game level in progress - two main characters Lana and Yumi with the time machine
Rendered in UE4
Zbrush + Marvelous Designer
Two UV sets, one for clothing second for skin
45K tris