Hi guys.
I need some help regarding my issue. My goal is to achieve that look of the fabric below.
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First, I modeled that pattern in Marvelous Designer, but due to the specific pattern, it looked too tight.
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I thought that I could add folds and make it loose in Z-brush later but doing so I got stretched pattern and in some areas I lost fine details and moreover, my manual made wrinkles looked really terrible
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Then after that I re-simulateed just a plain clothes in Marvelous with nice whincles and used Substance to make a texture of that pattern using normal map and got a pretty nice result.
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However, the model supposes to be high poly and will be presented in Z-brush and I found that I can't bring a set of PBR textures into Z-brush. Finally, I have nice clothes but I have to achieve that pattern somehow within Z-brush.
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I hope you can help me, I'm really appreciated any advice guys.
Replies
Second half of this is relevant.