Thanks, ya Very roughly based. I took measurements of similar objects and used those as reference points and went for there. I had some sizing adjustments but for the most part it works. Also I set up everything to work modular so I tried to get alot of research to make that work correctly. Bletzkarn said:
Looking Good! any of your assets based off real world mesaurements or just getting an eye for it?
Everything I make in UE4 (that's real world accurate) seems too small in render.
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Everything I make in UE4 (that's real world accurate) seems too small in render.
Bletzkarn said:
If it´s not a bother, can i ask about your render settings in ue4? Baked lightmaps? SSR?
Thanks and continue with the hard work!
Thanks for the screenshot! a hell´a lot of lights!!
But the final lightmass are not super high and the fps were so good.
I cannot do any critics so... continue with the hard work!