Hey to all,
As the title says, is there a way to essentially use the edge of a mesh in order to use it rotate it or align to that edge.
Think of UV mappings (like TexTools) Align
function, but for a mesh in World space rather then local or working.
Cheers in advance.
Replies
EDIT: Jesus, that's a 2004 script and it's so robust, wonder why no one tried to recreate a newer version with more directional control, it's so handy.
http://www.funkybunnies3d.com/tools.php
It aligns the working pivot to your selection, so you just have to set rotations to 0 then.
@Noors yep, Funkybunny's script also on my script list haha bringing the modo's action center to max, eventhough not as flexible as modo's.
@Noors: Also, will give Funky a spin, that seems useful for quick orientations on the fly.
@Cpt: I tried miauu's scripts with the Aligns, but they are limited in only Working Pivot mode. I want to keep the pivot in World or View Space. Also, not sure if an user error for a dummy like me or what, but whenever I use the Align scripts, it breakes my other sub-object function and resets them to 0.0. Usually have to restart max to fix that.
Cheers for all the helps guys.