Hey there I have a client who wants 3d printed tokens for his tabletop game he is making and he wants cracks on them, so I thought could I use Substance Painter to do that with just a height map like this?
I usually use Blender for my modelling but the final outcome in Blender is very jagged (and the beveled edges have become a mess) and looks low quality even with a 16 bit, 8k, png height map on a 3.5mil face model that is uv unwrapped correctly.
See here...
Anyone done this before and have any tips?
Thanks in advance
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