Finally working in my first model of the year, a couple of months ago Sketchfab a contest with Ice Cream Truck as main theme, for the moment I was pretty busy to work on it but I have this idea about a futuristic tuk tuk as Ice Cream, 3 months later the idea remains and I start loving more every day.
Here the first of this new serie, as usual I start with base low poly mesh, it will be almost the final one but a lot of things always changes during the process, also this is the first part, no idea how much it will take me finish this step yet but I promise you it would look awesome.
Let me know what you think about it.
Best wishes and thanks for coming.
Hello Jammers.!!! If you are working 3D for this Game Jam 2018,
remember simple meshes and textures are also cool too and can save you a
lot of time. Here a simple example, a pie born in 30 mins or less.
Hello
guys. Here second video of my new practice where I try to produce a
great prop in the least amount of time as possible. The victim this time
Polaroid Land Camera 1000. Files: https://www.patreon.com/posts/polaroid-land-hi-16780339
Well this time the fast model production take me 60 min, it was a little big complex than the Pie (https://www.artstation.com/artwork/AbLke) after all. But at the end I try to make it the more simple possible.
Fast texturing works pretty well, one UV planar in front of the
object to put text and rainbow in the right place is a great solution
and save time.
New model for my fast production model practice, this time something peculiar, the Beet House, this one take me 80 min. Artstation
I'm not getting faster, but this time I bring some peculiar idea for the practice, I also use a ugly concept art for reference and Beet Leaf picture in my phone to develop the general idea.
Textures was like the last practices I use really simple colors and some gradients, I also was tempted to do some AO baking but that would take a little more time.
Maybe is a little late (one week) to talk about the development, but I decide to wait for the first update before publish here.
One week ago was the 2018 Pancake Day and the day before I was coming
as crazy in my bicycle from the full time job, because in the path I
was thinking about this idea that I want to develop to celebrate the
day, I just get home and say to my couple "I would develop a game in the
next 8 hours" of course she let it be my crazy and impulsive project.
During the night I develop all the game needs to be played: Start,
Lose, Get High Score and some kind of primary art, all the necessary to
be played, I was almost dead at 4am when I deal with all the key android
thinks and answering weird question about my game during the uploading
process to the Android Play Store, thanks god I was not drunk.
It was really cool, is not a big game but I did it and was some kind of challenge get the goal and I love it.
But of course, I'm perfectionist artist and I take the next days to
develop some updates, my actual plan was finish everything the last
weekend but that was really impossible, so I realize a update the
weekend and I plans to release a final one for this weekend and say "This game is over, now go and spread Happiness".
Some of the features I work the last update:
- New Loading Screen - New Splash Screen - Improving better art - Improving Animations - A Crown
Let me know what you think and best wishes.
Thanks for play, read me and if you have some feedback don't miss the opportunity of share it.
New art for my "fast" model production practice, now I come with
something classic and maybe not in the way of what you remember this
Round TV, this one take me 220 min.
New classic magic box.
To be a fast practice, it take me some time, I decided integrate some textures with PixaFlux and bake normals an ao with xNormal like my usual process, bad idea if you want to save time.
Don't do this in a Game Jam. Also share the textures all painted with Photoshop.
Replies
And the Beat was courtesy of my brother you can check more of his work on https://soundcloud.com/wanderer-overture
Enjoy this and thanks for coming you are amazing and I promise you awesome models for this year.
Best wishes. - Aender Lara
https://www.youtube.com/watch?v=yD2B8XYmzRw
Here the first of this new serie, as usual I start with base low poly mesh, it will be almost the final one but a lot of things always changes during the process, also this is the first part, no idea how much it will take me finish this step yet but I promise you it would look awesome.
Let me know what you think about it. Best wishes and thanks for coming.
- Aender Lara
https://www.youtube.com/watch?v=fxXK5f_QjXY
https://www.youtube.com/watch?v=OoDVKIVRK2w
Hello guys. Here second video of my new practice where I try to produce a great prop in the least amount of time as possible. The victim this time Polaroid Land Camera 1000. Files: https://www.patreon.com/posts/polaroid-land-hi-16780339
Well this time the fast model production take me 60 min, it was a little big complex than the Pie (https://www.artstation.com/artwork/AbLke) after all. But at the end I try to make it the more simple possible.
Fast texturing works pretty well, one UV planar in front of the object to put text and rainbow in the right place is a great solution and save time.
- Aender Lara
https://www.youtube.com/watch?v=droZJMaqr6k
model
I'm not getting faster, but this time I bring some peculiar idea for the practice, I also use a ugly concept art for reference and Beet Leaf picture in my phone to develop the general idea.
Textures was like the last practices I use really simple colors and some gradients, I also was tempted to do some AO baking but that would take a little more time.
Let me know what you think.
Best Wishes.
- Aender Lara
https://www.youtube.com/watch?v=Cq7fX9OyUpE&feature=youtu.be
model
https://youtu.be/u4Ggk98WV2k
Pancake Tuesday - First Update 1.1
Play it Now with the Android Play Store
Maybe is a little late (one week) to talk about the development, but I decide to wait for the first update before publish here.
One week ago was the 2018 Pancake Day and the day before I was coming as crazy in my bicycle from the full time job, because in the path I was thinking about this idea that I want to develop to celebrate the day, I just get home and say to my couple "I would develop a game in the next 8 hours" of course she let it be my crazy and impulsive project.
During the night I develop all the game needs to be played: Start, Lose, Get High Score and some kind of primary art, all the necessary to be played, I was almost dead at 4am when I deal with all the key android thinks and answering weird question about my game during the uploading process to the Android Play Store, thanks god I was not drunk.
It was really cool, is not a big game but I did it and was some kind of challenge get the goal and I love it.
But of course, I'm perfectionist artist and I take the next days to develop some updates, my actual plan was finish everything the last weekend but that was really impossible, so I realize a update the weekend and I plans to release a final one for this weekend and say "This game is over, now go and spread Happiness".
Some of the features I work the last update:
- New Loading Screen
- New Splash Screen
- Improving better art
- Improving Animations
- A Crown
Let me know what you think and best wishes.
Thanks for play, read me and if you have some feedback don't miss the opportunity of share it.
- Aender LaraNew classic magic box.
To be a fast practice, it take me some time, I decided integrate some textures with PixaFlux and bake normals an ao with xNormal like my usual process, bad idea if you want to save time.
Don't do this in a Game Jam. Also share the textures all painted with Photoshop.
Let me know what you think. Best Wishes.
- Aender Lara
https://www.youtube.com/watch?v=bXbn5dMTuGImodel
Let's start with the Radish in the Bathub https://www.artstation.com/artwork/rk1EE
This art for the "fast" model production practice take me 5 hours, but looks really relaxed.
https://www.youtube.com/watch?v=tH_p1cjJ6c4
model
https://www.youtube.com/watch?v=4jXCiche2EE