Good day. I've recently returned to 3ds Max after almost 1.5 years of work in Blender and got stuck with a simple problem
Problem: How can I snap circle of vertices to another circle in 3ds Max so they would match?
That process is demonstrated in Blender in the attached gif . I've searched through many forums and videos and yet haven't found a solution. I know that I can snap each vertex independently to corresponding vertex of another mesh, but that would take more time and I'm trying to speed up modelling process.
Replies
something like http://www.scriptspot.com/3ds-max/scripts/snap but with a far more minimal interface. so i am saying i did not test this.
at any rate it's an extra step to run it vs just using transformation + snap functionality so you might not even care.
https://www.dropbox.com/s/df100if99ephgfg/ehh_kinda.mp4?dl=0
Basically, make sure your face is deleted. Else it won't create the vertex normal in the direction you need it to face. Then enable vertex selection, local transform at the top, and vertex snapping.
Of course, Max's snapping tools aren't perfect, you'll get close though.
Edit:
Oh yeah, forgive me playing around, it would be shorter but I haven't opened Max in long time.
I think I'll have to stay with good ol' bridge system.
Max misses a lot of good stuff like 3d cursor, but I think that discussion is for another thread
Thank you everyone for your replies.
Off course, since it's probably too many steps if you want to do it real quick in max (also I don't remember how many times I found myself forgetting that I let Geometry Constraints turned on and then immediately freaking out about it during my next transform - even to the point I wrote a script displaying its status inside the viewport ), the "Delete the polys and Bridge them" approach would probably be faster and well - "safer".
One rather important note in the end though. "Constrain to edge/face/normal" won't work if both cylinders are separate objects and as far as I know, nothing using Scale would, since in Max it completely ignores Snap - something I see being requested on Autodesk forums at least once a year and is constantly being ignored though.
I'm trying to achieve another Blender feature in 3ds Max with scaling distance between 2 objects(in Blender you have to press only one button and scale two objects together without affecting the scale of objects), but I guess that it's impossible too without good script.