Hey y'all!
This is a collection of custom shaders, I've made for Marmoset Toolbag 3.
and the best part? it's FREE
But if you'd like to support me, that'd be great.
Also the code is fully documented, so if you want to give it a try, or fix a bug, just let me know!
Content (for now):
Animated UV Coordinates (or Panner)
Simple moving UV Coordinates. (same as the Panner node in Unreal Engine 4)
Real Time Checkbox let you see the movement in...well, Real Time!
If unchecked, the animation will follow the timeline time.
Awesome if you want a simple moving texture. Also for smoke trails!
Animated UV Coordinates for Displacement + Additional Height Map Blend
Same as above, but this is if you want to move it with Displacement Maps. Awesome for water/lava/fluids!
Also I added an Additional height map if you want to blend it the original one.
Example: (Texture from:
https://share.allegorithmic.com/libraries/2906)http://youtu.be/IMs4DfjmMgMFlipbook Shader
Simple flipbook/texture sheet animation. Awesome for fire/explosions/candles/smokes!
Example: (sorry for the low quality)
http://www.youtube.com/watch?v=FP3YayuJ8WUCustom Fresnel
Custom Fresnel effect. Can be used on Emissive or in Transparency.
** Important notices **1 * If you want to bake the animations in the video, make sure to uncheck the "Use Real Time" checkbox.
2 * All numeric values can be overridden.
3 * If a shader is not working, try reloading it, by clicking on the round arrow button, bellow the "Custom" tag. (or Ctrl+Shift+C).Install Instructions:- - Download it from my Gumroad;
- - Unzip it to this location "...\Marmoset\Toolbag 3\data\shader\mat\custom";
- - Launch Marmoset Toolbag 3 (If it was open, close it first);
- - Select a shader, scroll down in the Extra tab;
- - Select Custom;
- - Click on Shader and select one of the custom shaders.
- - Good Luck!
Please, if you find any bug/error/glitch, let me know! Or if you have any idea, maybe I could do it
Replies
Better yet, make a toon shader that creates this black outline effect properly and has controls for cell shading. My hack for making the outlines on my characters is the old, duplicate model, flip normals, push surface and apply black unlit material. This is far from ideal as it is wasteful geo wise and doesn't yield accurate results. My hope is that the community starts to release more cool shaders so people can keep pushing stylized stuff further in marmoset. Anyway, figured I would request it, since you probably are capable of writing said shader. Thanks for contributing so much already man! Keep up the good work!
I saw your work! Actually I was trying to see what did you do on that scene. But yeah, I was working on a cell shading / sobel edge shader, but some things came along, but it's in the works!
Edit: Sorry I can't read. It says right at the top.
Great work and thanks a lot for sharing! Really cool!
Do you think it is possible to make them work in the Marmoset Webviewer aswell?
Hoping to see shaders like these in the new Toolbag.