This is a collection of custom shaders, I've made for Marmoset Toolbag 3.
and the best part? it's FREE
But if you'd like to support me, that'd be great.
Also the code is fully documented, so if you want to give it a try, or fix a bug, just let me know!
Content (for now):
Animated UV Coordinates (or Panner)
Simple moving UV Coordinates. (same as the Panner node in Unreal Engine 4)
Real Time Checkbox let you see the movement in...well, Real Time!
If unchecked, the animation will follow the timeline time.
Awesome if you want a simple moving texture. Also for smoke trails!
Animated UV Coordinates for Displacement + Additional Height Map Blend
Same as above, but this is if you want to move it with Displacement Maps. Awesome for water/lava/fluids!
Also I added an Additional height map if you want to blend it the original one.
Example: (Texture from: https://share.allegorithmic.com/libraries/2906
Flipbook ShaderSimple flipbook/texture sheet animation. Awesome for fire/explosions/candles/smokes!
Example: (sorry for the low quality)
Custom Fresnel effect. Can be used on Emissive or in Transparency.** Important notices **1 * If you want to bake the animations in the video, make sure to uncheck the "Use Real Time" checkbox.
2 * All numeric values can be overridden.
3 * If a shader is not working, try reloading it, by clicking on the round arrow button, bellow the "Custom" tag. (or Ctrl+Shift+C).Install Instructions:
- - Download it from my Gumroad;
- - Unzip it to this location "...\Marmoset\Toolbag 3\data\shader\mat\custom";
- - Launch Marmoset Toolbag 3 (If it was open, close it first);
- - Select a shader, scroll down in the Extra tab;
- - Select Custom;
- - Click on Shader and select one of the custom shaders.
- - Good Luck!
Please, if you find any bug/error/glitch, let me know! Or if you have any idea, maybe I could do it