So, waaay back in the day (10 years ago ) I used to use 3ds Max and Character Studio. For most animated creatures, I could use a biped, animate that biped, and then export that animation file to load onto another biped.
Now I'm learning Blender, and I want to know what people do in Blender to get that same type of functionality. For example, if I perfect a sitting down animation for one character, do I have to re-create the wheel for every single character ? Please advice and please excuse the novice with Blender. I tried Googling this and searching these forums and I can't quite seem to find a direct answer on this. I'm seeing stuff about Blender's "Pose Library" but not sure if this is what people are using and / or if this is the best tool for the job.