So, waaay back in the day (10 years ago ) I used to use 3ds Max and Character Studio. For most animated creatures, I could use a biped, animate that biped, and then export that animation file to load onto another biped.
Now I'm learning Blender, and I want to know what people do in Blender to get that same type of functionality. For example, if I perfect a sitting down animation for one character, do I have to re-create the wheel for every single character ? Please advice and please excuse the novice with Blender. I tried Googling this and searching these forums and I can't quite seem to find a direct answer on this. I'm seeing stuff about Blender's "Pose Library" but not sure if this is what people are using and / or if this is the best tool for the job.
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Select your new rig, open the action editor, and find the action that you're looking for. There might obviously be some clean up to do here and there, but just make sure the relevant bones follow the same naming convention.