Hello everybody. I wonder if it is possible to reproduce, with Substance Designer, the effect of burnt plastic (similar to many works by Italian artist Alberto Burri), or the effect of a liquid separating (please forgive my English) similar to the video https://vimeo.com/222125279.
I am particularly interested in creating a series of random holes (procedurally) of different size and position (not based on a grid) that do not overlap but remain separate from each other.
Thanks a lot for your help.
Massimo
Replies
You can also combine that with a histogram scan that will make your holes smaller or wider depending on the bevel you have in them.
If that does not give you the result that you want, a last idea that came to mind (i am at work so I cannot test it)is that if you do not want overlapping, you could somehow use the holes mask to mask itself. Using a shade of grey instead of black, any hole appearing in a non-white space would multiply itself until it becomes white too. Am I crazy? xD