Hi, I had a problem with baking the normal map in Xnormal and was wondering how to fix it.
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I baked the same character in Maya and it turned out fine. So it can't be the mesh that is the problem right?
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If anyone has any insight as to what the problem is, please let me know.
Replies
http://wiki.polycount.com/wiki/Normal_Map_Technical_Details
http://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts