Hi, I had a problem with baking the normal map in Xnormal and was wondering how to fix it.
I baked the same character in Maya and it turned out fine. So it can't be the mesh that is the problem right?
If anyone has any insight as to what the problem is, please let me know.
Replies
http://wiki.polycount.com/wiki/Normal_Map_Technical_Details
http://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts