Lowpoly from kitbashed mesh?

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Larry keyframe
Hello guys, I just found out about kitbashing assets, and I have a question I cannot find an answer to. Say I have all these pipes and assets that i put together and make a robot. How do you make this into a lowpoly? Because baking all these details into a bigger shape doesnt sound like its gonna work.. do you make each individual piece a lowpoly and just bake some screws?


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