Hello everyone. I need help with low poly modelling. Im new to 3d modelling. Im currently working on a lamp post. I would greatly appreciate if anyone is willing to teach me how to lay the edge flow. As for now im having an ngon on my mesh. And i would also like to ask if 2414 tris is good for low poly modelling?
Replies
for a mobile game this would be considering highpoly as fk! for a 3rd person game its probably fine, and for a FPS or VR game its way to low.
is this the base for a highpoly mesh? or your final lowpoly mesh? do you plan to bake normals?
Is it the multiple object or is it because of the details?
the problem is i dont know if i model the lamp post correctly as some people say its not good to use tris and ngon. i would like to do this for my
3d modelling portfolio, so whats the recommended polycount needed. what do i do next? How do i reduce the polycount? Thanks in advance
These are all simple concepts that you need to study yourself and experiment with if you intend to progress. You need to sift through the bullshit and draw your own conclusions based on self-experimentation. The only way to really grasp and understand this stuff.