Hello there. I need some help. Sorry for my potato english but I have some deepshit problem with normal map in SP. It is absolutely clear and nice in blender/marmoset3/unity, but not in sp. There r very weird artifacts or some kind of uv distortion. Baked with xnormal. Check screenshot. Thx.
Replies
https://support.allegorithmic.com/documentation/display/SPDOC/Exporting+the+log+file
The blue saturation on some normal bakes that you are seeing has been fixed since 2.4.1