I don't have any game character pieces in my portfolio and I feel I have learnt enough these past few months to give it a go.
I am still searching for a good concept to follow.
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Started working on the head a couple days ago mainly getting the main forms down.
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C&C welcomed.
Replies
I did another iteration on the textures and base forms of the head.
https://www.artstation.com/artwork/K4gxR
I worked on the blockout of the hair and made some edits to the face. This time I was trying out xgen.
I meed some C&C on the face please.
for something like this I usually import the reference image as a plane and compare my model to it.
Here is an overlay of the concept lines to illustrate what I am talking about.
Hope that is helpful.
Thank you very much for the helpful critique. I think just getting another person's opinion is really good thing.
Sadly I think that it is pretty difficult to match the model to the illustration since there is some tilt to the head (model needs to be sculpted in a neutral pose) and perspective mistakes the artist has made, so I am trying to use whatever crappy anatomy knowledge I have and let the computer apply the "correct" perspective.
I made most of her features smaller in accordance with the critique:
wireframe
Haven't worked on this for a while. I made some modifications:
- Redid the lighting and some materials.
- Tweaked the textures.
Hopefully when I get to detailing the resulting normal map will break up the specularity on the face.I did a break down of some of the clothing, but I still need to gather a lot more references before I begin modeling.
I started working on the blockout for the clothing.
- LPV to bring in some of the bounce lighting.
- Using a translucent material for the eyelashes because it gives nice shadows and the opacity is soft.
- Changed the hair textures.
I am stuck on how to create the lace for the inner clothing. If someone has a good method to do that please let me know. I have tried to use an alpha mask in zbrush and deleting the unwanted polygons, but you need an incredible amount of them for it to capture the details and my computer keeps running out of ram during the process.I was trying to follow this method
http://polycount.com/discussion/140158/female-sorcerer-wip-thread/p1
I also added some makeup (eyeshadow and eyeliner).
EDIT: redid lighting. I made the ambient lighting stronger so that it does not have as much contrast with the directional light.
To try and get back into things I worked on a smile, so that the teeth could be placed in the right location. I used this blog post as a guide.
Progress:
Got that creepy smile down.
Chipped away at this over the weekend. I worked on:
- Folds for the clothing.
- UV map and texture for the body.
- Proportional changes to the face (fuller face, slimmer chin, etc.).
I am going to redo the hair later.orthographic: