I have a problem with my level, and it is that the light source casts really hard shadows, so there's two things I don't like: There's no blending between light and shadow, and shadows are really dark, almost pitch black if you look to them from a lightened place. AO in materials seems to be ok, and I have a skylight, but I don't know what to do with it.
I've already searched for help, and all threads say that placing a skylight will fix it, but I can't find any solution, it's still dark no matter what.
Please, can anyone help me with this?
Replies
Would you mind showing your lightmass settings under world settings, the light settings, and a lightmap density pass?
I can also see some lightmap seams coming from modularity. Uneven lighting between the modular pieces.
Btw, how could I even the lighting between modular meshes?
I think now its really orange and maybe you would want more gi from the skylight and less from the sunlight.
I just had to decrease the Indirect Lightmass smoothness to something like 0.6
How is it looking like right now? (I kinda prefer a more saturated orange)
Hope that helps!