This is my first woman (to get this far). Last time, it was in Zbrush and I never finished. This time, I wanted to avoid fancy programs and just model with subdivision surfaces in Blender.
The below is after 11 hours work. Lots and lots of references were used, but I'm hoping some of you will catch things I missed before I start work on the head.
When the body is complete, I'll model clothes, then start thinking about maybe using the fancy program to texture and bake a normal map into a game model. But right now I'm just interested in getting the form right. (Even though this will be baked, I'm still looking for critique on my edge-looping as well.)